Wednesday, 8 October 2014
Tuesday, 7 October 2014
Wednesday, 1 October 2014
Manifesto Update with references
The
digital age can empower and stifle.
· Embrace technology.
· Learn and keep up with the latest software (tutorials).
· Watch breakdowns.
· Make breakdowns of your own work.
· Collaborate online as you can achieve more.
· Don’t go Mac, upgrade and update your computer.
· Play with code.
· The power of ‘ctrl z’.
· Polish your work and go between software.
· Publish your work online and share it. Get it featured on websites.
Learn
the latest software.
Software is constantly changing and evolving and because of this the work flows, pipeline and capabilities of technology are also changing. It’s important to do tutorials and keep up with the new software. It may help your work flow to be much faster as well as introduce new processes and techniques to keep on top in the industry.
Collaborate
online.
· Embrace technology.
· Learn and keep up with the latest software (tutorials).
· Watch breakdowns.
· Make breakdowns of your own work.
· Collaborate online as you can achieve more.
· Don’t go Mac, upgrade and update your computer.
· Play with code.
· The power of ‘ctrl z’.
· Polish your work and go between software.
· Publish your work online and share it. Get it featured on websites.
Software is constantly changing and evolving and because of this the work flows, pipeline and capabilities of technology are also changing. It’s important to do tutorials and keep up with the new software. It may help your work flow to be much faster as well as introduce new processes and techniques to keep on top in the industry.
Watch
breakdowns.
Watch
breakdowns of other peoples work. Observe their processes, software
and technology and bring this into your own pipeline. Often in
complicated work it's hard to understand how the final results were
achieved so it's hard to take inspiration. However, when seeing a
break down you can simplify the process it took to make it and
incorporate these techniques into your own work or pipeline.
Make
breakdowns.
Don't
just watch breakdowns. Make them. Give back to the design community
by helping other people to understand your own personal techniques
and work flow. It may help a designer to tackle their own project
they're stuck on. If everyone makes breakdowns of their work and
uploads them online then there are more free resources for all
designers.
You
can achieve more this way. Meet designers with similar tastes or
inspiring work and collaborate online. Together you can achieve much
more in a shorter amount of time and it benefits everyone involved.
By working together you can bounce ideas from one another, learn from
each other, push each other to do better and create something
polished.
Don't
buy a Mac.
If
you're on a tight budget for a new computer don't be sucked into
branding. You could build or buy a much more powerful PC for the same
amount of money as a low end Mac. Research your options to make sure
your tools of the trade can provide everything you need without
becoming slow. Think about your render times!
The
power of 'Ctrl z'.
Your
work is digital and should be backed up on a least two different hard
drives. So be creative and push the boundaries. Take your work into
another direction or experiment with a style you are too scared to
touch because you can always go back to an older version of your
work.
Be
expensive.
Cameras,
fancy lenses and good lighting are very costly. But not in a 3D
modeling package! You have access to every type of light, filter and
lens you can think of. There is no budget to your 3D scene so be
crazy and use what the film makers would use. Have your camera take
an aerial shot of fly through your scene as this is expensive in real
life.
Play
with code.
Download
code others have shared online and given permission for others to
use. Change some numbers, experiment and see what you can make. Make
the code your own. Then share it online if the project brief allows
you to so others can adapt it for their own work.
References.
Denning,
D. (2001). Activism, Hacktivism, and cyberterrorism: The internet as
a tool for influencing foreign policy. Networks and Netwars: The
Future of Terror, Crime, and Militancy, 239-241. Retrieved from
http://books.google.co.nz
Paul,
T., & Jordan, T. (2004). Hacking and Hacktivism. Hacktivism and
Cyberwars: Rebels with a Cause? Retrieved from
http://books.google.co.nz
Auty,
C. (2004). Political hacktivism: tool of the underdog or scourge of
cyberspace?. Aslib Proceedings, 56(4), 212-221. Retrieved from
http://www.emeraldinsight.com/journals
Monday, 22 September 2014
Manifesto Draft
The digital age can empower and stifle.
- Embrace technology.
- Learn and keep up with the latest software (tutorials).
- Watch SFX movie breakdowns.
- Make breakdowns of your own work.
- Collaborate online as you can achieve more.
- Don’t go Mac, upgrade and update your computer.
- Play with code.
- Push it further.
- Create a show reel.
- Make your own website.
- Back up your work then try new things with it.
- The power of ‘ctrl z’.
- Play games, and then make them!
- Polish your work and go between software.
- Publish your work online and share it. Get it featured on websites.
- Engage in social media.
- The digital world doesn’t have to worry about sustainability in the same way as manufacturing so keep creating.
- Colour correct your work.
Just a list of 'rules' or 'statements' I'm thinking about for my manifesto so far.
Tuesday, 16 September 2014
Manifesto Idea
The digital age can empower and stifle.
The digital age should be embraced as it can empower and stifle. While many have negative views on where technology is leading the world, Digital Designers understand the importance of this digital age. Not only does technology create impact and realistic special effects for film and games, which helps the audience be emerged in a fantasy or sci-fi world, but technology also helps people to collaborate and achieve greater things that can’t be made by hand. It’s empowering for designers to create digital media which is ‘out of this world’.
Manifesto idea: Create a sci-fi 3D illustration and show the different render passes required to create a great technical piece.
4 Stages.
1. Sculpt 3D model
2. Polypaint and texture the model
3. Control lighting and settings, then render out the model.
4. Photoshop and post editing techniques to finish the 'master piece'.
Second idea:
Do this same idea but instead with motion graphics and post production. Show the different render passes in animation to create special effects.
Wednesday, 10 September 2014
Tuesday, 9 September 2014
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