Wednesday, 1 October 2014

Manifesto Update with references

The digital age can empower and stifle.


· Embrace technology.
· Learn and keep up with the latest software (tutorials).
· Watch breakdowns.
· Make breakdowns of your own work.
· Collaborate online as you can achieve more.
· Don’t go Mac, upgrade and update your computer.
· Play with code.
· The power of ‘ctrl z’.
· Polish your work and go between software.
· Publish your work online and share it. Get it featured on websites.


Learn the latest software.
Software is constantly changing and evolving and because of this the work flows, pipeline and capabilities of technology are also changing. It’s important to do tutorials and keep up with the new software. It may help your work flow to be much faster as well as introduce new processes and techniques to keep on top in the industry.




Watch breakdowns.
Watch breakdowns of other peoples work. Observe their processes, software and technology and bring this into your own pipeline. Often in complicated work it's hard to understand how the final results were achieved so it's hard to take inspiration. However, when seeing a break down you can simplify the process it took to make it and incorporate these techniques into your own work or pipeline.


Make breakdowns.
Don't just watch breakdowns. Make them. Give back to the design community by helping other people to understand your own personal techniques and work flow. It may help a designer to tackle their own project they're stuck on. If everyone makes breakdowns of their work and uploads them online then there are more free resources for all designers.


Collaborate online.
You can achieve more this way. Meet designers with similar tastes or inspiring work and collaborate online. Together you can achieve much more in a shorter amount of time and it benefits everyone involved. By working together you can bounce ideas from one another, learn from each other, push each other to do better and create something polished.


Don't buy a Mac.
If you're on a tight budget for a new computer don't be sucked into branding. You could build or buy a much more powerful PC for the same amount of money as a low end Mac. Research your options to make sure your tools of the trade can provide everything you need without becoming slow. Think about your render times!


The power of 'Ctrl z'.
Your work is digital and should be backed up on a least two different hard drives. So be creative and push the boundaries. Take your work into another direction or experiment with a style you are too scared to touch because you can always go back to an older version of your work.


Be expensive.
Cameras, fancy lenses and good lighting are very costly. But not in a 3D modeling package! You have access to every type of light, filter and lens you can think of. There is no budget to your 3D scene so be crazy and use what the film makers would use. Have your camera take an aerial shot of fly through your scene as this is expensive in real life.


Play with code.
Download code others have shared online and given permission for others to use. Change some numbers, experiment and see what you can make. Make the code your own. Then share it online if the project brief allows you to so others can adapt it for their own work.


References.
Denning, D. (2001). Activism, Hacktivism, and cyberterrorism: The internet as a tool for influencing foreign policy. Networks and Netwars: The Future of Terror, Crime, and Militancy, 239-241. Retrieved from
http://books.google.co.nz


Paul, T., & Jordan, T. (2004). Hacking and Hacktivism. Hacktivism and Cyberwars: Rebels with a Cause? Retrieved from
http://books.google.co.nz


Auty, C. (2004). Political hacktivism: tool of the underdog or scourge of cyberspace?. Aslib Proceedings, 56(4), 212-221. Retrieved from
http://www.emeraldinsight.com/journals



Monday, 22 September 2014

Manifesto Draft

The digital age can empower and stifle.

  •  Embrace technology.
  •  Learn and keep up with the latest software (tutorials).
  • Watch SFX movie breakdowns.
  • Make breakdowns of your own work.
  • Collaborate online as you can achieve more.
  • Don’t go Mac, upgrade and update your computer.
  • Play with code.
  • Push it further.
  • Create a show reel.
  • Make your own website.
  • Back up your work then try new things with it.
  • The power of ‘ctrl z’.
  • Play games, and then make them!
  • Polish your work and go between software.
  • Publish your work online and share it. Get it featured on websites.
  • Engage in social media.
  • The digital world doesn’t have to worry about sustainability in the same way as manufacturing so keep creating.
  • Colour correct your work.

   Just a list of 'rules' or 'statements' I'm thinking about for my manifesto so far.

Tuesday, 16 September 2014

Manifesto Idea

The digital age can empower and stifle.




The digital age should be embraced as it can empower and stifle. While many have negative views on where technology is leading the world, Digital Designers understand the importance of this digital age. Not only does technology create impact and realistic special effects for film and games, which helps the audience be emerged in a fantasy or sci-fi world, but technology also helps people to collaborate and achieve greater things that can’t be made by hand. It’s empowering for designers to create digital media which is ‘out of this world’.


  Manifesto idea: Create a sci-fi 3D illustration and show the different render passes required to create a great technical piece. 
4 Stages.
1. Sculpt 3D model
2. Polypaint and texture the model
3. Control lighting and settings, then render out the model.
4. Photoshop and post editing techniques to finish the 'master piece'.

Second idea:
Do this same idea but instead with motion graphics and post production. Show the different render passes in animation to create special effects.

Wednesday, 10 September 2014

Wednesday, 20 August 2014

Hacktivism

THESIS
Hacktivism affects digital media designers as their work is mostly digital based and a large part of the broadcasting industry. Hacktivism provokes new ways of thinking as it’s a powerful tool for activism and grabs media attention. However the results of hacktivism are often people feeling paranoid on the internet and the strengthening of cyber defense policies internationally rather than taking the Hackers demands seriously as their anonymous identities can lack credibility.


REFERENCES
http://books.google.co.nz/books?hl=en&lr=&id=VKFMTDnapl4C&oi=fnd&pg=PA239&dq=Hacktivism&ots=jFaGIbPiD6&sig=QW_Q4lHDVLU2GE6DADb62_RU-Gw#v=onepage&q=Hacktivism&f=false
Denning, D. (2001). Activism, Hacktivism, and cyberterrorism: The internet as a tool for influencing foreign policy. Networks and Netwars: The Future of Terror, Crime, and Militancy, 239-241. Retrieved from
http://books.google.co.nz
This article explores how the internet can be a powerful tool for activism, particularly when combined with other communications media such as broadcasting, print media and meetings with policy makers. It allows activists in in politically repressive states to evade government censors and monitors. Those who engage in hacktivism are less likely to change foreign policy than those who employ disruptive techniques. They may feel a sense of empowerment because they can control government computers and get media attention but it doesn't always lead to successfully changing policy. The results are more likely to be the strengthening of cyber defense policies internationally rather than accommodate the needs of the actors.


http://books.google.co.nz/books?hl=en&lr=&id=hew6jmcZvD4C&oi=fnd&pg=PP1&dq=Hacktivism&ots=Wc4Tz2hX_p&sig=S5LYZ2X02fEuN_L67tz5mlB1uPs#v=onepage&q=Hacktivism&f=false
Paul, T., & Jordan, T. (2004). Hacking and Hacktivism. Hacktivism and Cyberwars: Rebels with a Cause? Retrieved from
http://books.google.co.nz
This article goes into depth about hacktivists operating within the fabric of cyberspace and utilising virtual powers to mold offline life. The article argues strongly that social movements and popular protest are integral parts of twenty-first-century societies. “Hacktivism is activism gone electric”.
An interesting point the article underlines is the difficulty to identify definitely where hacking ends and hacktivism begins. Hacking has become a multi-million dollar business but also has an overwhelming negative association with malicious computer intrusion. The term ‘hacker’ is seen as negative.










http://www.emeraldinsight.com/journals.htm?articleid=1503776&show=abstract
Auty, C. (2004). Political hacktivism: tool of the underdog or scourge of cyberspace?. Aslib Proceedings, 56(4), 212-221. Retrieved from
http://www.emeraldinsight.com/journals
This article argues that hacktivism an be a productive part of the political process. It explains how there are various ways of manifesting protest on the Internet and that some of these methods are extremely effective, being cheap to use and requiring limited technical ability. This article covers protest sites, spoof websites and cuber-squatting. The article states “the key to determining the success of these different forms of hacktivism depends on the following criteria: how much nuisance was caused, how widely was it covered (in the press), and fundamentally, did anything change as a result?”.


By Ally Baldwin.




Monday, 11 August 2014

Final Selection









I made the subjects who are 'at home in the city' vector style. Partly to highlight them more and partly to hide their faces as I didn't get all of their permission to post the photos on the internet. This is my final selection for this assignment. I'm happy with the results and feel this represents people feeling at home in the busy and bustling city. 

I feel my most successful photograph is the girls playing on the playground as they look so happy and there's busy city goers in the background behind them. It really represents my critique the most.

By Ally Baldwin

MORE PHOTOS!








More photos of people feeling at home in the city among the rushing people. 

Tuesday, 5 August 2014

Haiku attempts

Among the people
And the busy rushing streets
He is at home here

Walking through quickly
Trying to get to their work
I sit and I watch

They rush around me
But I like to take my time
Because I'm at home

It is just a space
In this crowded, modern place
But it is my home 

Monday, 28 July 2014

The Flaneur










For this first part of the assignment I decided to focus on the reading "Taking A Line For A Walk" by Raymond Lucas. Especially the screenshot of the paragraph above. 

I thought the idea of people being at home on a crowded busy street and in the public city was fascinating. I also thought the same applied to animals as they often sleep and eat among busy city shoppers and workers without being too timid or running/flying away. 

Places in the city with benches, tables or playgrounds is where people seem to be the most at home. I think the person's character can also be a big impact. Seem people are naturally comfortable and will put their belongings on the ground, sit on a char and cross their legs or even spread themselves out while others just went to get to their destination as quickly as possible or if they need to sit will huddle their bags close to them as they seem to have no trust in just putting it on the ground in the city.