The suggestions made are as follows:
- Create dents etc so he's not a perfect shape
- Use secular mapping so he's not shiny - especially on the rusted parts
- Create UV mapping where he is rusty in places that would be worn down such as underneath his arms
- Give him a less symmetrical body to show he's off balance. Such as one side of his body being larger than the other.
I really like this feedback and will begin to improve my model as I agree with these comments. They liked the story and setting so that's set in concrete.
Project 2B
Beginning project 2B now. The first things I need to get done are:
- Texturing the model
- re-working the models shape
- Create the swamp environment
- Rigging
So yes, lots to do and so little time if I let it build up. Time to get on with it.
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