The playable character begins on this level at the top. This is a puzzle, side scroller so they must pull the lever which opens up the gate to the underground cave. They then must go into the dark cave. Sepia tones for a steampunk aesthetic.
Once the character is inside the cave the camera zooms out a little to reveal to extra passages. One is a room with mechanical equipment. You will notice there is a bar with green juice in it. There is also a gate to the right. Each time the character opens the gate to the right they enter a new level. It will also be a puzzle, side scroller. They must complete it to earn plant juice. They then return to this level and go to the machine and fill it with the juice. When they go through the gate again there will be a new level (eg, level2). After completing each level there will always be a new level through the gate. However, you must fill the machine with plant juice first. Once the machine is full of plant juice power is restored to the city through an environmentally friendly means and the player wins the game.
New levels could look something like this. I actually really love this aesthetic so perhaps the entire game could follow this aesthetic. I was put off from using a vector style but after creating this I actually really love it and I think children would enjoy this too.




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