Monday, 16 September 2013
Project 3
Need to start blogging for this project. I'm in Chris' group and the basic game design concept is a space station, the player is a robot and the core mechanic is giving and taking away power from things while the player's energy itself goes down (recourse management).
The image above is a painting of Chris' character that I redrew as the resolution was too large and when shrunk down to the games size became very low quality. Close up my drawing looks very pixelated because of the low resolution but once shrunk down it looks nice and smooth.
The next step is to download a program called Spine to animate a walk cycle and turn it into a sprite for Stencyl.
I'm currently designing enemy robot characters and thinking of concepts for the next level.
Chris and I's art styles are a bit different. Mine is more of a smooth style while he incorporates pixel art aesthetics into certain elements. Luckily he's open to the idea of different art styles for this project and is encouraging me to bring my own style into it. I did get him to teach me some of his techniques on photoshop so the style can stay consistent if need be.
Labels:
game design,
mddn243,
project 3
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