I've finally finished modelling and texturing my mechanism. It took me a lot longer than I expected and I must say I may have been a little too ambitious with wanting to make such a complex type of model. I feel like I've gotten a lot more confident with modelling with Maya because of it though.
I've gone for mostly silvers and coppers. I've put a valve type of mechanism on the top of the model which gives it a type of steam punk look. I've also given the model glass textures. For the poison I used an ocean material to give a liquid type of effect.
The next step is rigging which I hope goes well. I've already began watching tutorials. I think I should be able to create the joints and bones. Nervous about actually getting the model to walk fluently and move forward. More tutorials and experiments will be required for this I feel.
I've gone for mostly silvers and coppers. I've put a valve type of mechanism on the top of the model which gives it a type of steam punk look. I've also given the model glass textures. For the poison I used an ocean material to give a liquid type of effect.
The next step is rigging which I hope goes well. I've already began watching tutorials. I think I should be able to create the joints and bones. Nervous about actually getting the model to walk fluently and move forward. More tutorials and experiments will be required for this I feel.
Next Steps:
- Begin rigging the character
- Create environment the mechanism will be placed in
- Create the plant creature
- Find music/sounds and start composing so that I can time my animation to the sounds
- Lighting/Cameras
- Animation time!
- Lighting/Cameras
- Animation time!




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