Playing with lighting and cameras on Maya.
Experimenting with putting a bitmap on for a material (used Lambert also)
Rendering in Mental Ray using the mental ray metallic effect. Could be a good texture for the brass metal of the mechanism.
Car paint texture in mental way. This is another mental ray material. It gives you the option to change the flakes, colour of the reflection and many other options to give a really good effect. I think this may work well as a metallic like texture/material as well.
Playing with the ramp shader for transparency. Maya gives the option to combine two colours with the ramp shader. This may work well for a plant texture.

In this render I experimented with overlaying the bitmap image as a bump map texture. I also controlled the amount of 'bumps' in this render.






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