Monday, 3 June 2013

Rigging

So I haven't posted onto my blog for a while as I just wanted to get through rigging and have it done. I ran into MANY problems, as predicted. Which included the legs bending the wrong way, head not turning properly and hands not working (I rebuilt the hand to be more logical.) Smooth skinning was NOT working for me so I used parenting to fix the distortion. Trust me, there was some serious distortion. Then I couldn't get the rope arm working. I used smooth binding on it but it wasn't moving with the body. I spent ages trying to figure out what was doing it, then my tutor came along and fixed it by moving it out of the hierarchy. So simple! Very relieved to have that fixed now.
As you can see, I've set up many controls for my character, including fancy Ik and Fk switches to turn them on and off for the hands. He has a master control, feet, knee direction, hips, body, neck, elbow direction, wrist, eye direction and claw controls. So hopefully he's good to go!

I do need to test him though just to be sure, I really need to get onto that. Also I couldn't set up a lens control as his head components are merged together and unmerging them messes up the hierarchy. Onto building the environment now.

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